- August 13, 2012 2:20 pm at 2:20 pm #93247
Ouya tops $8.5 million as Kickstarter campaign comes to a close
by Ben Gilbert on Aug 9th 2012 1:03AM
“We’ve been blown away the whole time,” Ouya CEO Julie Uhrman said this afternoon, just 10 hours ahead of her company’s Kickstarter project reaching its end. It’s an understandable reaction considering the Android-based open-source console aimed to gather just $950K in total – the project lept over $1 million in its first eight hours, and crested over $8 million this afternoon. The final number at time of publishing? $8,580,682 (from 63,277 backers).
WEBSITE: http://www.ouya.tv/August 13, 2012 2:25 pm at 2:25 pm #510030August 13, 2012 2:56 pm at 2:56 pm #510031
dang, people like video games!November 1, 2012 2:59 am at 2:59 am #510032
You can now preorder these systems for $99 + $10 shipping:November 1, 2012 7:12 am at 7:12 am #510033
I am a little confused as to the market for this? My andriod phone already connects to my tv via mini hdmi and there are bluetooth game controllers available.
I assume this would be somehow better than a phone as it is purely designed for games. I wonder though if it would be more like a standalone point and shoot digital camera or mp3 player, they may be better but the multitasking ‘always with you’ aspects of a phone beat them out.
Am I missing something?November 1, 2012 12:11 pm at 12:11 pm #510034
I haven’t compared specs, but I imagine it’s heftier than a phone? But maybe not?March 30, 2013 10:04 pm at 10:04 pm #510035
Ouya launches at retail June 4 for $99:March 30, 2013 10:13 pm at 10:13 pm #510036
While this system doesn’t particularly hold my interest, the current feedback coming in on Ocular Rift has be very excited. That could be a game changer (literally).March 30, 2013 10:17 pm at 10:17 pm #510037
Hello emulator box.March 30, 2013 10:22 pm at 10:22 pm #510038
While this system doesn’t particularly hold my interest…
I think the Ouya *could* be a lot more interesting to casual gamers than hardcore in the same way that the Wii was so successful.March 30, 2013 10:26 pm at 10:26 pm #510039
I think the Ouya *could* be a lot more interesting to casual gamers than hardcore in the same way that the Wii was so successful.
I definitely think you’re right on there. The types of gamers who spend a lot of time phone or tablet gaming, a little console gaming, a low cost system like this could be great.
Here’s the thing I read on Oculus Rift today btw:March 30, 2013 11:09 pm at 11:09 pm #510040March 30, 2013 11:12 pm at 11:12 pm #510041May 9, 2013 1:00 pm at 1:00 pm #510042
Ouya launch delayed to June 25, controller defect being fixed
by Richard Mitchell on May 9th 2013 6:00AM
The Ouya isn’t going to make its planned June 4 launch. The diminutive Android console will now launch on June 25 (coincidentally the Tuesday following E3). Ouya CEO Julie Uhrman tells Joystiq that the decision was made in order to meet high demand at retail.
READ MORE: http://www.joystiq.com/2013/05/09/ouya-launch-delayed-to-june-25-controller-defect-being-fixed/June 26, 2013 9:17 pm at 9:17 pm #510043
Reviews looking less than stellar.
I wanted to like the Ouya. A $100 Android-based game system with a gamepad seems like a great idea. However, even though it’s been released as a retail product, it’s just not ready yet. It’s held back by a mediocre controller and a software interface that, at the time of launch, is unacceptable. Unless you’re willing to go to developer-like extents to load software on the Ouya, it simply isn’t open enough and the game library isn’t large enough to justify it. Its 3D graphics aren’t particularly great even compared with smartphones and its controller is disappointing. We could revise the Ouya’s rating in the future if the company fixes its myriad software omissions. For now, though, unless you’re dedicated and technically savvy, it’s just not worth it.
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