Guygore wrote This is the second year for this I believe. Its primarily organized by the department of Graphic Communications and Marketing and Interactive Multimedia Technology (this was your degree right Walker?) which is now in collaboration with Computer Programming Technology and is called Integrated Media and Technology (A+ if you followed all that). I was not able to make last years events but it was a big success for the students and the department.The Integrated Media and Technology department has been doing a great job over the past 10 or so years (under various names) to try and offer practical experience and training for interactive media designers and developers. Its evolved greatly over the years and keeps getting better. Great staff and faculty and a great commitment to keeping up with the industry.
Will they be covering the tumultuous nature and pitfalls of the gaming industry as well? My co-workers uncle has been working in the industry for a couple decades and it's nothing else, if not, an extremely unsteady market for all but the best talent. After all, show these kids some assembler and the hours they'll pull as they pick a real launch date and the project goes over-budget (like all software projects do) and they'd probably not think so highly of it.
The VAE thing is disturbing because the festival is to celebrate digital arts, but yet even there recruiters are trying to find fertile ground and warm bodies to till. I wouldn't even hold AA up as some sort of gem in the digital simluation continuum. The college I went to has been creating military-used simluators for some time now and they're much more advanced than AA. We could debate the "artistic" merit of simulations mearly meant as a marketing/training tool. After all, when I finish a game of Starcraft, I don't find a recruiter waiting to enlist me into the battle for the universe.
It'd be more educational to put together a presentation highlighting some of the really ground-breaking games of the past 2 decades and how they pushed gaming into its current state through their design, gameplay, and art. Most kids who are interested in the field have no concept of the historical trends in gaming, which ones have succeeded, which have collapsed, and why.